July 13, 2019 : UV Mapping

Slowly but surely, things are moving forward with the second character’s model. The modeling itself is almost done; but before I can take care of the rigging, I need to do some surfacing. This includes UV Mapping, something I am admittedly rusty at.

In the past, most of my projects reused a basic UV map for the face – needed to draw in the nostrils, ear marks, or chin shadows. My more recent models have moved away from this to image projections. Instead, this model will need some UV Mapping for the clothes. It isn’t all that complicated, but I still needed to look up a few things in order to refresh my memory on how to go about taking care of it.

That said, I am almost done with the the UV portion of the surfacing. After that, I need model the face components and tweak some colors… then I can take care of the rig.

posted by Pi Visuals at 12:17 am

Tags:  , 
comments powered by Disqus