August 31, 2011 : U-S-B! U-S-B! U-S-B!

Some time to kill in Maya, along with the desire to try some different modeling techniques, resulted in a USB cable. Throw in a few Mental Ray materials, and the result is below:

The model has a good amount of detail – much more than the render lets on, and I attribute the lack of definition to my light setup (although I’m sure some of this could have been better highlighted via the modeling). After spending way too much time tweaking the lighting, I finally settled on the result above.

I then decided to render without any lights, and instead just use an HDR Image. The render is below:

I definitely like the feel of this render better. Besides the better specularity on the metal and black plastic, there is a lot less uniformity in general to the image. Why such a drastic difference between the two images when the only change was with and without lights/ an HDR Image? I don’t know. But that is something I would like to get a better handle on.

posted by Pi Visuals at 9:37 pm

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