August 5, 2011 : A Need To Tighten My Shading Skills
I had some more time to kill with Maya, so I modeled a new object and rendered it with Mental Ray. I even topped it off by rendering with an HDR Image (Final Gather was also used in the final image).
I really liked how the handle of the screwdriver came out – particularly with the Final Gather. It was a basic Dielectric material with a few tweaks here and there. Sadly, the metal portion of the model looks really boring. It’s no mystery that my node based surfacing skills could use some attention, and this render reminded me of that. If I had more time, my intent would have been to have a brushed metal surface look. I hope to spend more time improving these skills in the future.
posted by Pi Visuals at 11:40 am
Tags: Maya , Mental Ray
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August 18th, 2011, at 11:08 pm, news : pivisuals : Dielectric Pi said ...
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